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Your country's base stands in a living landscape. Meet your commander, special power and signature unit, then head into battle.
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ARENIZBuild. Harvest. Command. Dominate.
A modern real-time strategy game in the tradition of the great base-building classics. Three factions, nine countries and hundreds of independent units fight on land, at sea and in the air — until one superweapon changes everything.
Free to download and play on Windows and macOS: campaign, skirmish and online multiplayer.
Base building, harvesting and big armies - with Quick Match, rank matching, clans and online or LAN battles for up to 14 players.
Play online →A 30-step rank ladder, unit mastery and the Elite Tech Tree: every match moves your commander forward.
See progression →Seasons bring a free and a premium track, daily and weekly operations and new rewards. Season 1 starts with the full release.
See the season →Skins are visual only. Elite units cost more in battle, have live limits, need mid-game technology and can also be unlocked with XP - and Classic Ranked has no elites at all.
Every picture is a real in-game capture.
Your country's base stands in a living landscape. Meet your commander, special power and signature unit, then head into battle.
Each faction fights from its own console. Credits, power, radar, build lists and commands sit in one dock on the right.
Rocks, trees and towns, tank tracks that stay in the ground, craters, drifting smoke and heavy explosions.
Every country has its own tech tree, topped by three elite tiers of stronger ★ units. Unlock them with experience or gold.
Maps, live preview, players and match rules on one screen. Pick positions, teams, colours and bots, then start.
Units answer your orders in character, and each faction has its own announcer, in all 12 languages.
Create a clan with its own crest, climb the ranked ladder each season and download the replay of every online match.
ARENIZ is a real-time strategy game where every soldier, tank, ship and aircraft is its own unit with its own orders, health and target. You deploy a construction vehicle, grow your base inside its radius, keep the lights on with power plants and fund the war with ore your miners haul back from the field.
It is built in full 3D for modern PCs, with a readable top-down battlefield, terrain that matters — cliffs, ramps, high ground, rivers, bridges and coastline — and a fast, punchy rhythm that rewards both a strong economy and a sharp attack.
The rules are inspired by the golden age of the genre, but the identity is ARENIZ's own: three factions with their own architecture and vehicles, nine countries with signature units and charged abilities, and a campaign of forty-five missions that tells one war from all three sides.
No stacks, no fleets — hundreds of units each fight, retreat and gain veterancy on their own.
Ramps, cliffs, sight lines, bridges and water decide where battles are won.
Readable icons, in-game hints and three bot difficulties — Easy, Medium and Brutal — let you learn at your own pace.
White wins with shields, Black with numbers, Grey with tricks nobody sees coming. Each faction has its own buildings, vehicles and superweapons.

Precision. Protection. Air power.
The high-tech defender. White fights from behind shields and towers, strikes with precise aircraft and long-range artillery, and wins the war of attrition. Its Base Crawler unfolds into a base that grows outward with every completed structure.

Steel. Numbers. Momentum.
The heavy hammer. Black floods the field with armour, Volt-armed infantry and massive war machines, and grinds every line it reaches. Its MTR lays down the base; its factories never stop.

Mind. Mobility. Deception.
The space-age, biomechanical Federation armed both sides of the war. Its MKA base builds while it drives, Hive Miners bring in the ore, and its psychic weapons control minds and turn the enemy's own units against them.
All units & buildingsConcept sketches of every unit, hero, defense and building you can field, grouped by faction and role.
Every faction has three countries. Each country brings one signature unit and one charged ability that can turn a match.
Deep systems, clear controls: everything you command on the battlefield.
Deploy your Base Crawler or MTR and grow inside a radius that expands with every finished structure.
Miners harvest Silver, Gold, Emerald and Ruby, and Diamond fields that slowly regrow in place.
Infantry, tanks, artillery, aircraft, ships, heroes and guard animals, each with its own role and armour.
Orbital Cannon, Tempest, Abduction and more: one of each per player, charging while the power holds.
Disguise spies, capture buildings with engineers, garrison towns and drop paratroopers behind the lines.
Buildings rise as they are built and break apart when destroyed. Without power, defenses go silent.
The map stays hidden until you scout it. A powered radar lights up the minimap.
Warships, carriers, sonar-hunted submarines, hovercraft and coastal batteries on every map.
42 maps for 2 to 14 players, three bot levels, ready-made presets or your own match rules.
Online rooms on the ARENIZ server with no VPN or port forwarding, plus LAN play at home.
Forty-five missions tell one cold-war story from the White, Black and Grey sides.
Low to Ultra presets, up to 8x anti-aliasing, interface scaling, colour-vision modes and free key binding.
Fully playable in English, Turkish, Spanish, German, French, Italian, Russian, Arabic, Japanese, Chinese, Korean and Hindi.
A 30-tier ranked ladder up to Elite, more than 100 medals and XP for every country you play.
Theme collections, legendary effects and commander outfits. Visual only: same unit, same stats.
Commanders with painted portraits call you over the radio during missions and battles.
Grey Shell, Spore Mortar, Sky Lasso, flak and coastal batteries, and naval mines guarding the sea lanes.
Rendering and simulation tuned to keep big online battles with hundreds of units smooth.
Public profiles with ranks, medals, recent matches and honor badges from the ARENIZ team.
Report cheating or abuse from a match or a profile; the team reviews each case with the replay.
Formations (command bar, or Ctrl + L line, K column, B box, W wedge, S loose, T group by type) arrange two or more selected units; Ctrl + G keeps the formation on every move.
One wide rank facing the way the group moves.
A narrow file for roads, bridges and gaps.
A compact block with the front rank towards the enemy.
An arrowhead: one unit leads, each rank behind is wider.
Double spacing, so splash damage hits fewer units.
Each unit type in its own block: tanks with tanks, infantry with infantry.
On: group moves keep this formation, at the pace of the slowest unit, and face the destination.
The units leave their formation and move freely.
Click ×2 / ×3 / ×5 Double-click a unit to select every unit of its type on screen, click three times for those nearby, five times for all of them on the map.
Real in-game captures on the Ultra graphics preset — no renders, no mock-ups.

For thirty years the White Alliance and the Black Union have stared at each other across a frozen border. One winter night the border breaks. Fight the war from both sides — and then learn who was selling weapons to everyone.
Hold the coast, protect the convoys and turn a desperate defence into a counter-offensive.
Lead the great offensive across the frozen border and break the Alliance line by line.
Step out of the shadows. The third campaign reframes everything you thought you knew.
All forty-five missions are playable in the current build. Every campaign can be played on Easy, Medium or Brutal, and your progress is saved to your profile. The White and Black campaigns are open from the start; the Grey campaign unlocks once you finish the third mission of either.
Open the Internet tab, create a room or join one from the list: the ARENIZ room server connects everyone, so you need neither a VPN nor port forwarding. Room owners can set a password, fill empty seats with bots and pick any map for up to 14 players. At home, the LAN tab finds games on your network. Online multiplayer is free for everyone. You sign in once with a free ZOGOR GAMES account — Google, Apple, Facebook, X or e-mail.

Quick Match, parties, two ranked queues and clans with clan wars.
Every battlefield in ARENIZ belongs to a clan. The world map is made of the game's own maps, and each one has a real owner: when you play a map online the lobby shows who holds it - "Owner: [TAG] Clan". Clans claim maps, attack their neighbours and defend their land in clan wars; a new map joins the world as new land to fight for.
Rank matching on: Quick Match pairs you with players of your own rank band and widens the search while you wait. Off: any rank, fastest match.
Play together with a party code. A party is matched by the rank band of its highest-ranked member, so a strong friend brings strong opponents.
Ranked matches allow elite units. Rank-based matchmaking, higher in-match costs, live limits and the mid-game tech requirement keep them fair.
A separate ranked queue without elite units: every player fields the standard roster of their country.
Create a clan with its own clan prefix, invite members and climb together. Creating a clan costs 1500 gold or one clan coupon.
Clan wars are fought online: a party from your clan searches for an opposing clan. Clan medals reward the winners and the clan war MVP.
Provisional, measured on the current Windows development build. Final requirements will be published with the release.
| Minimum | Recommended | |
|---|---|---|
| Operating system | Windows 10 (64-bit) or macOS | Windows 11 (64-bit) or a current macOS on Apple silicon |
| Graphics | Graphics card with OpenGL 3.3 support | Dedicated graphics card for the High and Ultra presets |
| Resolution | 1280 × 720 | 1920 × 1080 or higher |
| Storage | About 5 GB free disk space | About 7 GB free, so updates can download next to the installed game |
| Network | Internet connection for sign-in and online play | Broadband connection |
Processor and memory requirements will be published after performance testing. Mobile versions are not planned at the moment.
Yes. ARENIZ is free to download and play: the 45-mission campaign, skirmish against bots and online multiplayer. Gold is optional and is used in the in-game store for elite units, faster progress, rentals, skins and clans.
Windows (10 or 11, 64-bit) and macOS. Download the full installer in the Download section; after that, updates arrive inside the game.
Yes. A free ZOGOR GAMES account (Google, Apple, Facebook, X or e-mail) is needed to start the game; it keeps your profile and friends list. You can delete it at any time.
Yes. Play the 45-mission campaign, or a skirmish against bots on Easy, Medium or Brutal. After you have signed in once, single-player keeps working for a while without an internet connection.
From 2 to 14, depending on the map: AIAS (2), HEKATE (3), KRONOS (4), HYDRA (6), ARGOS (8), OLYMPOS (12) and TARTAROS (14). Empty seats can be filled with bots.
No. Internet matches run through the ARENIZ room server: create a room or join one from the list. For games at home, use the LAN tab.
ARENIZ keeps itself up to date: when you start the game, it checks for a new version and installs it before you play. A match is never interrupted.
A match setting for faster games, on by default: a player is defeated as soon as they have no buildings left, even if some units survive.
Low, Medium, High and Ultra presets, or your own mix: shadows, anti-aliasing up to 8x, 3D render scale, frame-rate limit, VSync, interface and text scale, plus colour-vision modes.
Twelve: English, Turkish, Spanish, German, French, Italian, Russian, Arabic, Japanese, Chinese, Korean and Hindi.
On our bug tracker — you can follow the status of every report there. The list of fixed bugs shows what changed in each version.
In the game under Friends → Account, or on our account deletion page — for every sign-in method.
Stronger special units: five per country in a three-tier tech tree. You unlock them with experience points from your matches or with gold, or rent them for 24 hours or 3 matches. In battle they cost more, have live limits and need mid-game technology, and Classic Ranked is a queue without elites.
No. Skins only change how a unit looks. Stats, hit areas and team colours stay the same.
Yes. Sign in with your ZOGOR GAMES account and buy gold in the Store here, or in the game. Payments go through our payment partner's secure checkout; ARENIZ never stores card details.
Found a bug, have an idea or a question? Every report and message is read by the team.
Report a bug and follow its status until the fix ships.
Open the bug trackerThe changelog: what was fixed in each version.
See the fixesIs the room server up, and how many rooms are open right now?
Check server statusAccount, feedback, press or anything else — write to the ARENIZ team.
Write to usLogos, faction emblems and current in-game screenshots for articles and videos. You are free to use them when covering ARENIZ.




ZIP · 16.1 MB · Press contact: Press / business
| Title | ARENIZ |
|---|---|
| Genre | Real-time strategy |
| Developer | ZOGOR GAMES |
| Publisher | DATAIZ LLC |
| Platforms | Windows, macOS |
| Release | Free to play |
| Modes | 45-mission campaign, skirmish against bots, online and LAN for 2–14 players |
| Languages | 12 |